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RuleOfThule's avatar

Amazing piece. It is very interesting how, in the realm of RPG campaigns, the smallest details and the big picture are seemingly inseparable. If you change the one, the other drifts into contradiction. The concept of standing orders making the campaign something that can be feasibly run by real people is analogous to the way the 1-minute-round makes "large" skirmishes actually possible when using the AD&D modes of resolution.

Above all, it is always a wonderful thing to see someone start at the presumption of a playable, enjoyable game before even reaching for the rulebook. That simple assumption, that the rulesets are there to provide some maximized (within reason) play experience, has been abandoned for so long. The wider RPG industry has completely failed to earn the trust of the players; so they just assume all these games are broken or half-built.

EnragedEggplant's avatar

Thank you for this essay, it definitely will be useful to me and, hopefully, to many other players and referees.

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